(assignment due Thursday 4/15)
Now for something completely different: we’re going to talk about the (artistic) principles of animation. This might seem a little off-topic. However, knowing these principles is really useful in using motion for visualization. Plus, its more fun than some of the other topics. And its tax day, so I need something fun to cheer me up.
You need to read one of the “principles” readings, and the “animated transitions” reading (at the bottom). Then comment on how you think this might relate to other things we learned in class. (the 2nd one is what I recommend, but you might pick 2 and 3)
The classic reference for the Principles of Animation is “The Illusion of Life” – a book about the history of Disney animation. It’s a coffee table art book – not necessarily something meant for either animators or computer scientists to learn from. But it is fabulous, and full of great examples from classic Disney films:
- Johnson and Thomas. Disney Animation: The Illusion of Life. Several editions (Aberville Press, 1981 is the “original” I think). Chapter 3:The Principles of Animation. (26MB download)
Because so many artists wanted this book, it has been reprinted many times (I own 3 different reprints). Curiously, one of the editions is more focused on teaching artists. In this version, Chapter 1 is the principles (very similar to Ch3 in the original). The preface is a good introduction to animation pre-“Principles” (which is good for understanding them). And Chapter 2 is a great summary of how they made the movies (irrelevant for class).
- Preface – Early Animation (useful since you might realize why Computer Animation when done wrong is more like this than the good stuff in the next chapter)
- Chapter One – Principles of Animation (very similar to Chapter 3 above, but maybe a little more focused – this is the recommendation if you are going to pick one – warning, 44Mb)
- Chapter Two – Production (irrelevant for class, but fun and nice to look at – warning, 115Mb)
John Lasseter was a Disney animator who went to work with a small company of graphics hackers. The company grew and grew and grew and now everyone knows Pixar. His SIGGRAPH 1987 paper was a seminal work where he introduced the graphics world to the principles of animation. The basic content is the same as the Johnson and Thomas chapter, but its more condensed, and the examples are from Pixar films.
- John Lasseter. Principles of traditional animation applied to 3D computer animation. SIGGRAPH 1987. (acm site with PDF). Note, there are many summaries of this paper on the web. Here’s one by a well-known animator. But do read the original. (well, you’re even better off reading a Disney thing first, then reading this for historical context).
Now, you might wonder “what does this have to do with visualization.” One answer (and this is only one of several) can be seen in:
- Jeffery Heer and George Robertson. Animated Transitions in Statistical Data Graphics. InfoVis 2007. (project page – I strongly recommend watching the movie as it is well done. you might not even need to read the paper)
In your comment, say which things you’ve read, and your thoughts on the roles this might have in the kinds of things we discuss in class.