Description:
This project will investigate the mothods of producing stereo images in different areas of media with a focus on scientific data. It will also investigate the relative value of stereo when compared to other depth cues such as shading and occlusion. The project will culminate with a simple application that shows how stereo compares to other depth cues when both are present.
As a possible addition, I would like to have a number of different people try my software and comment on the relative usefulness of stereo.
Desired Outcomes:
I wish to produce several things including: a sumary of what is requrired to be produced to create a “good” stereo pair, a program that compares stereo different depth cues to stereo, and a list of depth cues with a ranking comparing it to the stereo depth queue (i.e, better or worse).
Initial Readings:
I have three initial readings that will hopefully produce leads on other literature:
- Michael F. Deering. Making Virtual Reality more Real, Experience with the Virtual Portal. Proc. Graphics Interface ’93.
- Michael F. Deering. The Limits of Human Vision. In 2nd International Immersive Projection Technology Workshop, 1998.
- Geoffrey S. Hubona. The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization. ACM Transactions on Computer-Human Interaction, 1999.
Timetable:
By the following dates I would like the following to have occured
April Friday 23 – Read initial papers and any leads, have summaries and have initial code in place to produce stereo images on csl machines
April Friday 30 – Have stereo/depth cue comparison program done and have initial measurements from different people.
Example Visualizations:
I will produce hard copies of the images produced by my software. In most cases this will be a simple image constrasting two depth cues.