by Reid
March 24, 2011
Project 1 Post-Break Checkpoint
Phase 1 features Read in BVH and AMC, tested on sample files from internet, CMU-database, and p/graphics. Multiple motions at once, each motion is loaded in from a file and a scrubber bar lets you choose when they start to play Motion splicing (without blending), choose file 1 and file 2 then hit splice. Motion […]
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by Mike Gleicher
March 20, 2011
News
In this post-Spring Break (but maybe not actually Spring) week, we’ll move on from human motion synthesis in terms of lectures, although you are still working on the project. In terms of subject matter, we’ll start to talk about character geometry – rigging and skinning. We’ll also plan for the rest of the semester. Monday […]
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