Project Progress — Mitchell, Crowell, Albers, & Guild

by Daniel March 16, 2011 Project 1 Pre-Break Checkpoint

This past week we created an environment and input control signals for our real-time system, which will serve as the control bin for the motion fragments implementation. Along with this, we are now storing all the initial controller inputs into a text file that will be later used in the reinforcement learning phase. We are […]

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Class in 3310CS

by Mike Gleicher March 15, 2011 News

I have reserved room 3310CS from now until the end of the semester (except for Friday May 6th, when we have CS4310). This is subject to change (if we get pre-empted), but so far it has worked out well.

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Motion Fields Progress

by sgallege March 14, 2011 Project 1 Pre-Break Checkpoint

We have been able to complete most of the preliminary framework of the project Subhadip has implemented the representation for Motion States by creating data structures for pose and an associated velocity. He has also setup the framework for the motion database which is a collection of motion states. Leslie has implemented the similarity weights […]

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Adrian, Michael, Reid and Aaron Project Update

by Aaron Bartholomew March 13, 2011 Project 1 Pre-Break Checkpoint

  Response to Feedback: 1.  How does this approach plan to handle computing where the blends begin? Since our first post, we’ve better elaborated our approach to creating paths; instead of appending individual splines together, we are going to “decouple” the locomotion from the motion. Thus, the user will draw a single locomotion curve (i.e. where […]

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Office Hours

by Mike Gleicher March 10, 2011 News

I will have office hours (to discuss projects, or other things) tomorrow morning (3/10) during the class time slot. While I am not requiring project groups to come talk to me, it might be good if someone from each group were to come and check-in. I should get the story from your checkpoint, but sometimes […]

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Pre-Break Checkpoint

by Mike Gleicher March 10, 2011 News

As mentioned, there is a project checkpoint due on Friday, March 11th. Because I haven’t announced the details until late, I will give you some flexibility as to when you turn it in (but definitely before Monday, March 14th) Each group should make a posting to the “Project 1 Pre-Break Checkpoint” category. In this posting […]

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Chaman, Jim, Lulu and Raja – Project 1 Phase 2 proposal

by raja March 4, 2011 Project 1 Phase 2 Proposals

– Basic Idea Group/multi-character motion editing using the Laplacian method. Allow spatial and temporal path editing of multiple characters individually, or in a group, also allowing obstacles to affect the motion path. Relevant papers: Group motion editing Synchronized multiple character motion editing – Expected Result An intuitive tool that allows the user to edit the […]

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Project 1, Phase 2- Andrist, Gallege, Ghosh, Watkins

by Leslie March 4, 2011 Project 1 Phase 2 Proposals

—Basic Idea. Basic Idea: To be able to define a subspace of a continuous character configuration space using a motion capture database, and use it to animate a character in a way that is very responsive to real time user input. To produce the character space we will be using motion fields, which is a […]

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Adrian, Michael, Reid, and Aaron Phase II Proposal

by Aaron Bartholomew March 4, 2011 Project 1 Phase 2 Proposals

Basic Idea: Sketch-based path editing with Motion Graphs and visualization of blending metadata.  We are going to build from Kovar’s classical Motion Graphs.  This project will implement both motion graphs and motion path editing with the intent of gaining a deeper understanding of the techniques. Expected Result:  The user will be able to draw and […]

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Project 1 Phase 2 — Mitchell, Crowell, Albers, & Guild

by Danielle Albers March 4, 2011 Project 1 Phase 2 Proposals

Basic Idea: We plan to replicate the dynamic motion synthesis presented in the “Responsive Characters from Motion Fragments” paper. This requires us to use reinforcement learning techniques to blend together plausible motion from a user’s dynamic control input. This is a recreation project; although, time permitting, we would like to explore constructing motions under this […]

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