Piles of Objects

by Danielle Albers on January 23, 2011

in Assignment 1

Selected from list.

  1. The Sentence:
    By modeling pile behavior rather than the behavior of all individual objects, we can achieve realistic results in less time, and without directly modeling the frictional component that leads to desired pile shapes. (abstract sentence 4)
  2. The Problem:
    Object piling and stacking presents one of the more interesting phenomena, but also one of the more computationally intensive situations, in such large simulations. Object piling and stacking presents one of the more interesting phenomena, but also one of the more computationally intensive situations, in such large simulations. (paragraph 1, sentence 2)
  3. Key Idea:
    By representing piles of objects, individual objects within the pile are readily deactivated, reducing computation and runtime, and friction-based effects can be simulated among objects in the pile, resulting in more realistic pile structures.
  4. What it lets you do:
    a. Key Example:
    These methods specify the shapes of piles that can be obtained and allows for greater user control over pile simulation parameters and outcomes.
    b. Can be used for:
    Faster pile generation and computation times, more realistic pile structure, greater user control over pile structure.
  5. Resources:
    Video.

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