Leveraging the talent of hand animators to create three-dimensional animation

by Danielle Albers on January 23, 2011

in Assignment 1

Selected from list.

  1. The Sentence:
    In this work, we propose a method to leverage the talent of traditionally trained hand animators to create three-dimensional animation of human motion, while allowing them to work in the medium that is familiar to them. (abstract sentence 3)
  2. The Problem:
    Converting 2D animations to 3D animations requires more than mathematical computation. It is important to capture the underlying personality of the hand-drawn animation and retain these personality traits in the 3D motion.
  3. Key Idea:
    By regarding motion capture data as ‘domain knowledge’, ambiguities in hand-drawn animations can be resolved. The blend of these two styles of data capture results in an animation that maintains the presence and personality of hand-drawn work and pose realism and timing from the motion data.
  4. What it lets you do:
    a. Key Example:
    Lifts 2D animations into 3D to preserve the traditions of hand-drawn animations in a digitized industry.

    b. Can be used for:
    Altering camera perspectives, varying lighting conditions, creating shadows, and add physical simulations to existing hand-drawn 2D animations.

  5. Resources:
    Videos, presentation slides, example code, example data, and other supplemental materials can be found here.

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