Selected from list.
- The Sentence:
In this work, we propose a method to leverage the talent of traditionally trained hand animators to create three-dimensional animation of human motion, while allowing them to work in the medium that is familiar to them. (abstract sentence 3) - The Problem:
Converting 2D animations to 3D animations requires more than mathematical computation. It is important to capture the underlying personality of the hand-drawn animation and retain these personality traits in the 3D motion. - Key Idea:
By regarding motion capture data as ‘domain knowledge’, ambiguities in hand-drawn animations can be resolved. The blend of these two styles of data capture results in an animation that maintains the presence and personality of hand-drawn work and pose realism and timing from the motion data. - What it lets you do:
a. Key Example:
Lifts 2D animations into 3D to preserve the traditions of hand-drawn animations in a digitized industry.b. Can be used for:
Altering camera perspectives, varying lighting conditions, creating shadows, and add physical simulations to existing hand-drawn 2D animations. - Resources:
Videos, presentation slides, example code, example data, and other supplemental materials can be found here.