Reading 01: What is a game? (due 9/7)

August 29, 2011

This reading should be done before class on Wednesday, September 7th so you’re prepared for class discussion. Since you’re taking a class on Game Technologies, you should probably know what a game is. The required reading is Chapter 2 and 3 of Jesse Schell’s The Art of Game Design (book online @ UW library): Chapter […]

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About Readings

August 29, 2011

For this class, there will be a number of readings. Some readings, will be assigned for you to read before the lecture in which they are discussed. Other readings will be for you to “read behind” – to read after the ideas were introduced in the lecture. Often, readings will be coupled with a written […]

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Due times and Late Policies

August 29, 2011

Whenever anything is assigned, the first thing people want to know are “when exactly is it due” and “what happens if I am late.” In general, we make deadlines based on when things really need to be done. We’ll ask you to do readings and exercises before a lecture where they will be discussed. We’ll […]

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What will we do in this class? (and how will we grade you?)

August 29, 2011

First, I recommend looking at the “What is this class” page, to get an idea of what we want you to learn. In order to teach you these things, there will be: Class lectures and discussions (Monday/Wednesday class meetings). We will try to keep track of attendance and participation. Tutorials and project help sessions (generally […]

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What’s with the 3 power lectures per week?

August 29, 2011

If you notice, this is a 3 credit class, but scheduled as 225 minutes (3 & 75) per week (which is what a 4 credit class would be). Sorry, you aren’t getting a discount – there will not be 3 power lectures per week. The class is “overscheduled” to force people to reserve that 75 […]

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Attendance and Participation

August 29, 2011

You are required to come to class and participate. Some of this is because a lot of the class material will only happen in the lectures / exercises, some of this is because we need to know that you are learning stuff (and don’t want to give too give exams). Some of this is that […]

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Why work in groups? Why assigned groups?

August 29, 2011

In this class, many of the activities will require you to work in groups. We do this for several reasons, including: Actual game development is done (almost always) in groups. Almost all work is done in groups. Learning to work in a group is an important skill, and one that you can always get more […]

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Collaboration Policy

August 29, 2011

Computer game design and development (and Computer Graphics) is (usually) a team sport. In fact, learning computer game development (and, arguably, learning in general) is best done in collaboration with others. Unfortunately, in a university class setting, we have the unfortunate constraint that we must grade individuals independently, so we need to have people work […]

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Books

August 29, 2011

There are no required books for the class. Over the course of the semester, we’ll use a few chapters from several different books (as well as other on-line readings). All of the books we will use are available on-line via Wendt libraries arrangements with the publishers. You will need to access them either from on-campus, […]

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This was the NEWS page

August 28, 2011

This is an archive of the Fall 2011 edition of CS679, Computer Games Technologies. The 2012 edition of the course can be found here. This was the News page – or a list of announcements that seem important. If you want to know about the class, you might start with the Course Announcement, or the […]

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