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Fall 2014 - CS559 Computer Graphics

Course Archive for CS559-f14

Tutorials

In addition to the regular readings, we’ll write some things to explain concepts, as well as to introduce some of the tools we’ll use for assignments.

  • Topics Covered (aka Final Study Guide)
  • Old Tutorial on Anti-Aliasing Procedural Textures
  • Video Tutorial: Blending Functions
  • Topics covered (aka Mid-Term Study Guide)
  • Video Tutorial: Arc Length Parameterization
  • C++ Tutorial Help: Understanding FlTk Callbacks
  • Intro to FLTK and GLM
  • Video Demonstration of the de Castlejau Algorithm
  • Video Help: Projections
  • SVG6: Paths and Beziers
  • Getting Started with Visual Studio and C++
  • SVG5: More Transforms and Composition
  • SVG4: Groups, Transforms, Re-Use, and Hierarchies
  • SVG3: Manipulating Primitives
  • SVG:2 Coordinate Systems
  • Graphics History and the Red Book
  • SVG:1 – Getting started with SVG
  • Some initial practical answers to harder questions
  • What is a Pixel? (and what is a point sample)
  • Image-based graphics vs. Object-based graphics
  • Points, Vectors and Coordinate Systems (why are points and vectors different?)

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  • The week in 559: Week 03 September 15-19
  • C++ / FlTK Tutorial
  • Topics covered (aka Mid-Term Study Guide)
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