by xlzhang
January 23, 2011
Assignment 1
1. This paper presents a method for generating whole-body skeletal animations of non-humanoid characters from human motion capture data. (Intro, paragraph 1) 2. Often, characters that are inspired by animals or inanimate objects are expected to be anthropomorphic, but most data-driven techniques for animation, such as keyframing, do not work for these characters due […]
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by Aaron Bartholomew
January 23, 2011
Assignment 1
Sentence: Stylize the motion of an object in order to elicit an aesthetic response Problem: Production renderers are hard-wired to deliver realistic motion blur, which limits the stylistic effects possible for representing motion (cannot create ‘comic-book’ effects such as speed lines, stroboscopic copies, streaking,…). Key: Use a surface shader with global information to […]
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