Papers on Skinning

by Mike Gleicher on March 18, 2011 · 1 comment

in Readings

You will get instructions as to what you are supposed to do with these papers later. Everyone will read a subset of them. If you have any suggestions for papers to be added, add a comment to this posting.

A. Basic Skinning – The Classics

  1. Mohr & Gleicher. Building efficient, accurate character skins from examples. SIGGRAPH 2003. http://dx.doi.org/10.1145/882262.882308, http://www.cs.wisc.edu/graphics/Gallery/SkinFromExamples/
  2. Lewis, et al.  Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. http://dx.doi.org/10.1145/344779.344862

B. Basic Skinning –The Modern Take

  1. Kavan, et al. Geometric skinning with approximate dual quaternion blending. ACM ToG, 2008. http://dx.doi.org/10.1145/1409625.1409627
  2. Merry, et al. Animation space: A truly linear framework for character animation. ToG 2006. http://dx.doi.org/10.1145/1183287.1183294

C. Cage-Based Skinning

  1. Austin. Moving Remy in Harmony: Pixar’s Use of Harmonic Functions. American Mathematical Society. http://www.ams.org/samplings/feature-column/fcarc-harmonic
  2. Joshi, et al. Harmonic Coordinates for Character Articulation SIGGRAPH 2007. http://graphics.pixar.com/library/HarmonicCoordinatesB/
  3. Ju, et al. Reusable skinning templates using cage-based deformations. SIGGRAPH Asia 2008. http://dx.doi.org/10.1145/1457515.1409075

D. Other things of interest

  1. Kry, et al. EigenSkin: real time large deformation character skinning in hardware. SCA 2002. http://dx.doi.org/10.1145/545261.545286
  2. Baran&Popovic. Automatic Rigging of 3D Characters. SIGGRAPH 2007. http://dx.doi.org/10.1145/1276377.1276467
  3. Gal et al. iWIRES: an analyze-and-edit approach to shape manipulation. SIGGRAPH ‘09. http://dx.doi.org/10.1145/1576246.1531339
  4. James and Twigg. Skinning Mesh Animations. SIGGRAPH ’05. (project page)

E. Surveys we have no on-campus access to

note: these surveys are only available on campus

  1. Cohen-Or. Space Deformations, Surface Deformations and the Opportunities In-Between. J of Comp Sci & Tech. (pdfhttp://www.springerlink.com/content/52u84pnn27632319/
  2. Xu & Zhou. Gradient Domain Mesh Deformation — A Survey. J of Comp Sci & Tech. (pdfhttp://www.springerlink.com/content/h6171gxl22814251/

{ 1 trackback }

Previous post:

Next post: