Members: Aaron Bartholomew, Michael Correll, Reid Sawtell, Adrian Mayorga
We plan on making use of the G3D framework for the graphics and UI. Here is a link to the G3D homepage
G3D has nice geometric and graphics primitives (vectors, matrices, quaternions, coordinate frames, cameras, lights,etc..) which should make our job easier. It also comes with a nice set of UI elements that we can use for the controls. Below is a picture of the starter project that comes with the G3D distribution. We have set up an HG repository and have tested that everyone can pull and push.
We also brainstormed about what the initial UI should look like and what we want to show:
As of right now the labor will be divided as such:
Aaron: ASF/AMC parsing
Reid: BVH parsing
Michael: Initial UI control setup
Adrian: internal datastructure setup
Our plan is to get a playable BVH and ASF/AMC as soon as possible so that we can divide up the rest of the work
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Sounds like a good plan. I think G3D is a good choice – I have no direct experience, but I’ve heard good things.