Stable Spaces for Real-time Clothing

by Reid on January 23, 2011

in Assignment 1

1. We present a technique for learning clothing models that enables
the simultaneous animation of thousands of detailed garments in
real-time. [first sentence of abstract]

2. Modern cloth simulation is really nice, but expensive. Would like a compromise with low dimensional models but keep expressiveness of cloth discretization.

3. Observe cloth behavior under physical simulation to learn a simpler (non-physically based) proxy model. This model will generally behave well and is much less computationally expensive.

4. This paper lets you realistically simulate lots of cloth at the same time. Claimed naive approach (there is room for improvement) gave 3x faster result than Maya Cloth, rendered 170 real time clothing articles, or 1000 without rendering.

5. Reference Video: http://drp.disneyresearch.com/projects/cloth/videoNew.mp4

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