Face poser: Interactive modeling of 3D facial expressions using facial priors

by Danielle Albers on January 23, 2011

in Assignment 1

Assigned paper

  1. The Sentence:
    This paper presents an intuitive and easy-to-use system for interactively posing 3D facial expressions by inferring the base parameter values for the facial model. (Synthesized from abstract sentence 1)
  2. The Problem:
    It is difficult to construct an interactive and easy-to-use system that allows a naive user to model realistic facial expressions quickly and easily as these models have thousands of degrees of freedom while user inputs remain limited in content.
  3. Key Idea:
    A system can infer the values of a parameter set by inferring the parameters of the animated model using a large database of prior model parameters which can supplement the user input configurations.
  4. What it lets you do:a. Key Example:
    The system allows a variety of users to model and edit 3D facial expressions in real-time.

    b. Can be used for: Synthesizing natural facial expressions, creating facial animations for avatars in instant communication programs, rapid prototyping of facial expressions, expression transfer between characters, and expression posing from photos.

  5. Resources:
    Slides and video.

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