Selected from List
1. Sentence: In this article, we present an intuitive and easy-to-use interface for modeling and editing 3D facial expressions in real time. (Intro, 2nd paragraph, 1st sentence)
2. Problem: It has been a long-standing challenge to build an interactive and easy-to-use system that allows a naive user to model realistic facial expressions quickly and easily.
3. Key Idea: Facial priors learned from pre-recorded facial expression data can be used to create natural facial expressions that match the constraints specified by the user.
4a. What the paper does: The authors demonstrate that their system is more usable than current state-of-the-art model software. They also show off two applications for the system, including facial expression transfer between different subjects and expression posing from photos.
4b. What it could be used for: This system could be useful for synthesizing natural facial expressions for characters in games, films, virtual environments, and for facial avatars in instant communication programs. It would also make for a good rapid prototyping tool for efficiently creating 3D facial expressions.
5. Resources: Here is a video of their results.