A Real-time Cinematography System for 3D Environments

by Reid on January 23, 2011

in Assignment 1

1. We propose a fully automated system that
constructs a cinematically expressive movie in real-time
from a flow of low-level narrative elements generated as the
environment evolves.

2. Traditional methods only look at isolated aspects of cinematography and do not allow for style variations.

3. Select narrative elements with a narrative engine, compose selected elements with analysis of visibility of key targets into director volumes, use a customizeable set of filters to select appropriate volumes, compute transitions between volumes.

4. This paper lets you automate all the cinematography components in real time while allowing for differences in director styling.

5. Slideshow: http://sites.google.com/site/christophelino/resources/2010-AReal-timeCinematographySystemforInteractive3DEnvironments-SCA-pres.pdf?attredirects=0
Video: http://sites.google.com/site/christophelino/resources/02_1984-example1-dynamicity.wmv?attredirects=0

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