A Deformation Transformer for Real-Time Cloth Animation

by Sean Andrist on January 23, 2011

in Assignment 1

Assigned Paper

1. Sentence: In this paper, we introduce a hybrid method for real-time cloth animation. (Abstract, 3rd sentence)

2. Problem: Getting real-time high-quality cloth animations that well preserve dynamic folds and wrinkles.

3. Key Idea: Decouple the spatial dimensions from the temporal dimension. The dynamics of a cloth model is generated by a low-resolution physically based simulation, and the high-resolution spatial details over the cloth surface are generated by a data-driven model from a low-dimensional space.

4a. What the paper does: The authors demonstrate their deformation transformer on a posed character wearing cloth-based materials. They demonstrate that the results are more realistic, and achieve very favorable frame rates.

4b. What it could be used for: (From the intro) Achieving interactive performance in cloth animation has significant implications in computer games, online fashion shows and other interactive graphics applications.

5. Resources: Here is a video from the first author’s website.

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