2.5D Cartoon Models

by Jim Hill on January 23, 2011

in Assignment 1

1. Sentence: We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. (sentence 2 paragraph 1)

2. Problem: It is easy to rotate 3-D models but it is difficult to rotate a 2-D vector drawing.

3. Key Idea: Represent each pen stroke in 3D, transform each stroke in 3D but interpolate the stroke in 2D for the final rendering.

4.a What the paper does: Provides a method for rotating vector drawings without a complete 3D model of the characer.

4.b What could it be used for: Generating a movie that looks hand drawn without having to model a complete character.

5. Resources: Web site (http://www.alecrivers.com/2.5dcartoonmodels/) with video, modeler, and power point slides

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