Source: taken from 2002 notes
What is different/unique about animation?
- Unprecedented control!
- Anything can happen
History:
Disney needs to scale up – from Steamboat Willie to Snow White (parallel: Pixar from Luxo Jr. to Toy Story)
First Feature Film
- technical (efficiency) and artistic challenge
- 75 minutes
- has to hold attention
- characters have to be convincing
- have to act / tell story – not just a sequence of gags
- needed to produce a LOT of animation
Had to develop the art of animation
- needed good art (drawing and painting)
- needed motion
Had to codify art needed to teach people to animate
- needed to make it efficient
- needed to be consistent with quality
- Had to assemble a large amount of talent they were figuring it out as they went along
Note: This is not just disney!
- Other cartoon styles have similar properties
- Warner Brothers/Looney Tunes
- Everybody who learns from the classics
- Might actually go beyond cartoons
- real world acting
- devices and interfaces
Lasster Principles Paper
The "reference" for this is: The Illusion of Life by Frank Thomas and Ollie Johnson Two of Disney's "Nine Old Men" This book is a big coffee table book of Disney stuff. Lots of History. Two chapters on the principles of animation. and the story of its development
John Lasseter:
Disney animator (what did he do?)
Lured away from Disney in early 80’s to work with Ed Catmull
Important early computer animation
tried to bring Disney animation style to computers
1987 paper
basically a rewrite of Illusion of Life chapter
uses examples from Pixar movies (not Disney movies)
The Pixar Shorts – I only have them on VHS tape
1984 The Adventures of Wally and Andre B
1985 Pixar splits from Lucasfilm (no movie)
1986 Luxo Jr.
1987 Red’s Dream
1988 Tin Toy
1989 KnickKnack
1998 Geri’s Game
2001 For the Birds (I can’t show this one)
Why Principles of Animation
Why not just reality?
Anything can happen
we can do better than reality
we need to guide the viewer
only a suprise if we want to give a suprise
wierd stuff happens – need to make sure the viewer can understand it
Why do animated characters HAVE to be "more real than real"?
Real cinema: real actors
Expressive, we’re used to looking at it, experienceexpectations
subtlety of real actors
personalities of actors
The 12 Principles of Animation
- Solid Drawing (lasseter skips this one)
- Squash and Stretch
things in world are not rigidway too easy to make things rigid w/computer or drawings
- Timing
1s and 2s – more than just economicsspeed, evenness
- Anticipation
no suprises – unless you want them - Staging
clarity in presentationblocking
- Follow Through
overlapkeep flow
- Straight Ahead vs. Pose to Pose
different ways to create animationleads to different looks
- Slow In and Slow Out
non-linear timing - Arcs
things don’t move in straight lines - Exageration
pantomimemore real than real
- Secondary Action
add interest and complexity - Appeal
why can’t this one be codified?