Lecture 09-21-11: Spatial Data Structures

September 25, 2011

Almost all from notes 09-21-11-SpatialDataStructures

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Results from Assignment 4 / Reading 3

September 25, 2011

18 (of 29) people turned in assignment 4 (reading 3) on time. If you’re curious about the “raw data”, you may look at Don’t Know (raw list from assignment 4) or topics of interest from reading 3 (raw data). Both of these lists are “raw” – i just concatenated the lists, turned them to lower […]

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Lecture 09-19-11: Game Graphics

September 21, 2011

Overview and outline: 09-21-11-GameGraphicsOutline This refers to some previous year’s notes: 2007 graphics programming overview 2008 using graphics hardware notes

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Project 1 Milestone

September 21, 2011

A posting with the requirements for Project 1 Milestone 2 was just made. (not on the main course page to keep things clean) Note: Friday’s optional class activity will be another in lab session in 1366.

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Project 1: update: Milestone 2 Requirements

September 21, 2011

As mentioned on the project announcement, Project 1 Milestone 2 has two parts, a demonstration, and some writing: The demonstration requires you to demonstrate a flocking “toy” – a program that demonstrates flocking behaviors, and allows some fiddling with it (so that it might be fun to play with – we did not require it […]

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The Week in 679 (9/19-9/23): Project 1, Milestone 2, Reading 3, Assignment 4

September 17, 2011

This week in 679 (Monday 9/19-Friday 9/23) – you’ll continue working on your projects and the lectures will move to some more technical material: graphics and spatial data structures. Reading 3 has been assigned. It is required for Assignment 4, which is due at the end of the week. Monday 9/19 – we’ll have a […]

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Assignment 4: Graphics Intro (due 9/24)

September 17, 2011

Reading assignment 3 asked you to read a survey article about graphics techniques that was both pretty advanced, and also a bit out of date. (but, interestingly, not too out of date: the article really marks the beginning of the “modern era” of interactive graphics) Based on your graphics background, you probably got something different […]

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Lecture 09-07-11: Intro to Games

September 17, 2011

Get David’s Notes

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Reading 03: Graphics Overview

September 16, 2011

This reading will be discussed in class on Monday September 19, but if you don’t get to it, it’s OK if you “read behind” (look at the reading after the lecture). There will be an assignment due at the end of the week based on this reading. It’s really difficult to pick a graphics overview […]

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Lecture 09-14-11: Technologies for Games

September 14, 2011

What does technology do for experience generation? What kinds of tradeoffs do we consider? Notes: 09-14-11-TechForGames 2010 tech for games (where does tech help) 2007 graphics programming overview (why are games different, why are games hard to write).  

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