Dennis,Matt and Andrew – Shadow World
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CS679 Computer Games Tech - Fall 11
Course web for CS679 Fall 2011
Previous post: Dan and Jeff – Spatial Distortion Cube
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I really like the concept, but its not clear to me how it scales up into a game. How many things have interesting differences between the two worlds? You’ll need to come up with lots of good ideas for things that are simple in the real world, but differently interesting in shadow (like a shadow puppet).
My fear with this one is the design challenge, of coming up with enough objects and ideas and then using them to make enough different puzzles, will be hard given the time frame.
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