We’re getting to the end… so much graphics, so little time. Last week, you learned about ray tracing. If you haven’t done the reading, now is a time to catch up on it. There is also a quiz, and you have until when classes end to complete it. This week, we’ll learn about image-based graphics. […]
Week in 559
OK. This posting is being made a little late – Thanksgiving threw things off a little bit. This week, we will: Review color and perception – the reading quiz is actually about last week’s reading (and lecture). We understand if you do this a little late (this reminder is happening after the deadline). But don’t […]
Whoops – this update is going out a little late. While reading 12 (and quiz 12) are due tomorrow, it’s OK to “read behind” the lecture. The quiz is actually on last week’s reading so you can just do it now. Last week, we wrapped up talking about curves and talked about surfaces in class. […]
The past week, we learned about curves and wrapped up Graphics Town. This coming week, we’ll make use of what we’ve learned about curves and move on to surfaces. You should have already started with the train project. Monday, Nov 16: Reading 11 will make sure you’ve read about curves (and take a quiz on […]
This past week, we started to talk about curves and shape, and you learned about Virtual Reality. You also implemented some advanced texturing in Graphics Town. This week, you’ll wrap up graphics town with program 10, and we’ll learn more about curves and surfaces. Monday (11/9) – Reading 10 is due. There is no quiz […]
Last week you took the midterm, implemented texturing in Graphics Town, and learned about advanced texturing. This week, we’ll start talking about shape, and have a guest lecture on Virtual Reality. And we’ll try to implement some of that advanced texturing. For Monday, November 2 – there is no homework assignment! There is a reading, […]
This past week, we learned about lighting and texturing. And you got to try out WebGL programming. Next week, we’ll dive deeper into lighting and texturing to look at some of the more practical aspects of actually writing the code to do it. You’ll start to work on project 2 (with programming assignment 7). And […]
This past week, we had a look at what it takes to program the graphics pipeline. We look at GLSL code to implement shaders, and JavaScript code using WebGL to send triangles down the pipeline. And hopefully, the loose ends of Programs 3 and 4 are wrapped up. Next week, you’ll get to try out […]
Last week, we took some time to help people make sure they got the concepts behind P3. This caused some changes in schedule (be sure to read the discussion of how things are changing). We also learned how the graphics hardware works – which wasn’t meant to just be a history lesson. We’ll need to […]
This past week, we saw the basics of how to draw in 3D – the pipeline of steps that take our objects (triangles) to pixels on the screen. We focused on certain stages of the pipeline (Viewing, Projection, Visibility). In the coming week, we’ll see how that pipeline gets implemented. Your programming assignment has you […]