Reading 9: Meshes and Shape

by jmishra on October 31, 2015

Due: November 2

Synopsis:

If you didn’t read about advanced texturing last week, this is your chance!

We will begin to look at how we represent shapes. Also, you may want to go back to some of the texturing readings since they will help with the project. The Hart reading will be useful for the project, while the Shirley reading will be useful in helping to understand some of the stuff we will start to discuss in class.

Evaluation: There will be no reading quiz this week.

Description

If you didn’t read up on advanced texturing last week (because there was an exam on other material, or because the assignment wasn’t so clear), you should do so now – since you need to try it! And you’ve learned about it in class.

You can look at the shape readings after class Tuesday to help prepare for when we really talk about shape next week. The data structures readings might be helpful for your projects (although, you don’t really need anything fancy for them).

Required Readings

There are two readings for advanced texturing, except that both of them come with caveats. You will probably want to supplement them by looking on the web a little for some practical info.

  • Chapter 16 of Hart’s book (Link) – this will be good, except that it is only half written and is missing the images. It describes the ideas behind the major kinds of advanced texturing.
  • Chapter 6 of RTR (Link) – this chapter is really great. It’s a thorough discussion of texturing – from the basic ideas, through the picky details and advanced methods. Except that it mixes in some really fine detail sections (that are both not interesting and out of date) in between the good explanations of the key ideas. Read it for the early parts that give a great review of how texturing works, and the beginning sub-sections of the later sections that explain the ideas behind the various kinds of advanced texturing. Skip the details of how old versions of different graphics libraries implemented things – nowadays we do it all in shaders.

The shape readings aren’t really required – yet. The Chapter in Hart’s book should mainly be review, while the section from FCG you can read after we discuss the topic in lecture.

  • Chapter 4 of Hart’s book (Link)
  • Section 2.5 of Chapter 2 from Fundamentals of Computer Graphics (Link)

Optional Readings

  • Chapter 12 of Fundamentals of Computer Graphics (Link) (graphics data structures)
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