Books hidden on Canvas…

by Mike Gleicher on October 21, 2015

You may not have noticed this, but if you are in the course canvas directory, and look under files, you will see all the books we are using in class, and have access to all (or most) of the chapters in one convenient place.

Some of the things that are there (because the names aren’t obvious…):

  1. JavaScript – The Good Parts – a useful guide to becoming a better JavaScript programmer.
  2. Fundamentals of Computer Graphics (our textbook)
  3. Practical Linear Algebra (useful for review)
  4. The Big Fun Graphics Book (the book that John Hart is writing)
  5. Purple – the WebGL “purple book” – “The WebGL Programming Guide” – I’m not sure why it’s the purple book. (I think it’s kindof blue/green). But its a decent tutorial for learning WebGL – we had some chapters from it. It’s an OK reference.
  6. Red – The “OpenGL Programmer’s Guide” – Historically, this was THE way to learn GL. However, with the new edition, the great tutorial aspect is gone, as instead it tries to teach you all the complexities of modern GL (which as we’ve learned, isn’t necessarily designed to be convenient). The examples are all C++ using OpenGL (WebGL is very similar).
  7. RTR – the Real-Time Rendering Book. This is a bible for interactive graphics programmers (like game graphics programmers). Except that the book hasn’t been updated in a long time, and it’s the kind of book that goes out of date. Great discussions of the key (advanced) techniques.
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