This past week, we saw the basics of how to draw in 3D – the pipeline of steps that take our objects (triangles) to pixels on the screen. We focused on certain stages of the pipeline (Viewing, Projection, Visibility).
In the coming week, we’ll see how that pipeline gets implemented. Your programming assignment has you implement a simple pipeline, and in class we’ll learn about the hardware pipeline that does the drawing for us fast.
- For Monday’s Reading (Reading 4) – there isn’t as much as usual. This time, we’ll learn about the topic in lectures first and then fill in details with readings next week. There is a quiz: but it will contain stuff from the last few weeks.
- In Tuesday’s lecture, we’ll introduce the hardware graphics pipeline, and how it’s able to draw a lot. Very fast.
- In Thursday’s lecture, we’ll start to talk about OpenGL/WebGL and how we program the hardware so that you’re ready to start doing it the following week.
- For Thursday, 10/1, Program 4 is due. This one is trickier in terms of programming.