Last week in class we talked about real-time rendering tricks using texture, and introduced the graphics pipeline so you can start thinking about programming it. Of course, the main thing that you remember is probably the exam. Or Halloween.
For this week coming up, the big thing is Project 1. It’s due. There is a generous late policy, but you cannot do this project at the last minute.
In lectures, we’ll talk a little more about writing shaders. But then we’ll move quickly to talking about surfaces. And maybe meshes.
The Readings for this week are on smooth surfaces. The lectures will introduce the topic, so you can do the readings to get the details afterwards. It’s OK to delay reading these – but you will want to read them. Very useful for Project 2 and the final exam. But OK to wait until Project 1 is done.