Reading 8: Interactive Rendering

by jmishra on September 3, 2015

Due: October 26

Synopsis:
For this week, we’ll read more about texture mapping – to learn about advanced techniques of things you can do with texture mapping to achieve fancier effects. Unfortunately, we don’t have great readings. Also, since this week is the exam, we imagine that most of your reading will actually be reviewing for the exam.

Evaluation: Check/No Check. We will have a quiz that is a practice exam. It won’t be graded. We will ask you to submit that you at least tried to do it. We’ll find out how well you do on the real thing.

Handin: Quiz on Canvas

Description

The main thing for this week is probably exam review.

Instructions for the Quiz (practice exam) will be coming soon.

For readings, it’s OK to read “behind” the lectures – we’ll discuss the concepts in class, and then you can read about the details. You’ll be trying these things out as part of programming assignment 9.

Required Readings

The actual required readings (for advanced texturing) will be announced soon (check back here).

Here are two candidates: neither are exactly what we want you to read (which is why we aren’t assigning them yet).

  • Chapter 16 of Hart’s book (Link) – this will be good, except that it is only half written and is missing the images.
  • Chapter 6 of RTR (Link) – this chapter is really great. Except that it mixes in some really fine detail sections (that are both not interesting and out of date) in between the good explanations of the key ideas. Read it for the early parts that give a great review of how texturing works, and the beginning sub-sections of the later sections that explain the ideas behind the various kinds of advanced texturing. Skip the details of how old versions of different graphics libraries implemented things – nowadays we do it all in shaders.

Optional Readings

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