Assignment 1 – CS777 Computer Animation Spring 2011 https://pages.graphics.cs.wisc.edu/777-S11/ Archive of 2011 Computer Animation Course Web Tue, 08 Feb 2011 14:09:26 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.11 Real-Time Deformation and Fracture in a Game Environment https://pages.graphics.cs.wisc.edu/777-S11/2011/01/24/real-time-deformation-and-fracture-in-a-game-environment-4/ Mon, 24 Jan 2011 14:50:20 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=418 Interactive Editing of Motion Style Using Drives and Correlations https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/interactive-editing-of-motion-style-using-drives-and-correlations/ Mon, 24 Jan 2011 03:47:04 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=441 Statistical Simulation of Rigid Bodies https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/statistical-simulation-of-rigid-bodies/ Mon, 24 Jan 2011 03:23:50 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=436 Stable Inverse Dynamic Curves https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/stable-inverse-dynamic-curves/ Mon, 24 Jan 2011 02:42:13 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=429 Leveraging the talent of hand animators to create three-dimensional animation https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/leveraging-the-talent-of-hand-animators-to-create-three-dimensional-animation-4/ Mon, 24 Jan 2011 02:06:53 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=426 Piles of Objects https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/piles-of-objects-3/ Mon, 24 Jan 2011 01:48:45 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=421 Motion Fields for Interactive Character Animation https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/motion-fields-for-interactive-character-animation/ Mon, 24 Jan 2011 01:31:35 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=393 Piles of Objects https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/piles-of-objects-2/ Mon, 24 Jan 2011 01:19:50 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=382 Face poser: Interactive modeling of 3D facial expressions using facial priors https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/face-poser-interactive-modeling-of-3d-facial-expressions-using-facial-priors-2/ Mon, 24 Jan 2011 01:13:37 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=387 Real-Time Deformation and Fracture in a Game Environment https://pages.graphics.cs.wisc.edu/777-S11/2011/01/23/real-time-deformation-and-fracture-in-a-game-environment-3/ Mon, 24 Jan 2011 01:04:42 +0000 http://pages.graphics.cs.wisc.edu/777-S11/?p=385