Lecture 8: Ways to Articulate, Rotations

by Mike Gleicher on February 7, 2013

Now, what are we animating

how do we articulate

  1. re-create geometry at every frame (like drawings)
  2. manipulate vertices / control points
  3. transformations
    1. linear for later
  4. non-linear transformations
    1. global deformations (Barr bendy-twisties)
    2. FFDs
    3. lattice-deformers
    4. cages / arbitrary polygons
    5. more deformations in the future
  5. hierarchies of deformations
  6. shape interpolation (blend-shapes)
    1. why? (artist friendliness)
      1. specify how things move by specifying geometry / sculpting
    2. problems to deal with:
      1. correspondence
      2. motion

Rotations, Rigid Transformations, Linear Transforms

  1. Why? (what is a rigid transform)
  2. What is a rotation?
  3. Sets and topology
  4. Rotations vs. Orientations
  5. Challenge of parameterization
  6. 2D concepts
Print Friendly, PDF & Email

Previous post:

Next post: