Not-Readings: Some Graphics Resources

by Mike Gleicher on February 2, 2013

In case you need a refresher, there are a few concepts we’ll be using for our discussion of basic animation stuff. These are topics that are well covered in the 559 text (Fundamentals of Computer Graphics). The Parent book is also a good resource for this (there is a copy on reserve at the library – look at Chapter 2 and the Appendices).

When I was teaching 559, I made my notes available (as I am now). They are highly variable, often just brief comments to myself. The 2009 notes are generally better than the 2010 notes.

We’ll do some brief review, but here are some resources:

  • Curves – you should understand interpolation and polynomial representations (piece-wise cubic splines) and arc-length parameterization.
    • The Curves Chapter 15 in Fundamentals is pretty good (I am biased, I wrote it), but a little formal
    • My lecture notes are spread out (and they are notes to give  a lecture from). The best set is 2007 or 2009 (more concise, hand-written), with details added about the cubic derivations (handwritten, typed)
  • Transformations and hierarchies – I think we’ve covered these pretty well already.
  • Some basic Signal Processing. Sadly, if you had a signal processing class, you might be worse off since they often don’t give you the intuitions.
    • The Signal Processing Chapter (Chapter 9 in Fundamentals) is really good
    • A little less formal, and less complete (and more focused on animation) is my
    • The Intuitions of Signal Processing (for Motion Editing). Sadly, this book never got finished. (we’ll see other pieces of it later in the class)

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