Reading 5: Some Basics

by Mike Gleicher on February 1, 2013

The goal of this reading is to get you to know about some of the basic techniques used in computer animation. There are a smattering of things – some overlap with what you (would/should have) learned in a graphics class, and others build on that. It’s stuff that either it’s hard to identify where it first came from (in a research paper), or the old papers are not worth trying to read (since they are so dated and hard to learn from).

Rick Parent’s textbook is a good source for this kind of stuff. (as discussed here).

To start with, I’d like you to read:

  • Chapter 3 (Interpolation) – PDF here
  • Chapter 4 (Interpolation-based animation) – PDF here

As you read through this, the important thing is to get the general gist of the methods, not necessarily the details.

For example:

  • You should understand the basic idea of arc-length parameterization, but you don’t necessarily need to get all the details of the integration schemes. (just be aware of them, should you need them later)
  • We’ll spend time (probably later this week) on rotations, so don’t expect to understand the details of interpolating rotations (especially since quaternions are introduced in Chapter 2 of the book, which I did not provide you with). But hopefully, this reading will help you appreciate the problems.

But, you should certainly have a catalog of basic ideas in your head – with a knowledge of where to go to look up the details.

There is a Moodle forum that will have a question for you to answer. The writing is due by 9am Wednesday, February 6th (so I have a chance to look at it before class).

Lectures Monday and Wednesday will cover this material. If all goes according to plan, Monday will set up a lot of the basics so that you can read about the details after hearing the basics in class.

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