Design Exercise 2: Life Expectancy (stories): Grading Information V0
This page explains the feedback for Design Exercise 2: Life Expectancy (stories). Your feedback is a comment on your Canvas submission. For each item it gives the assessment, any codes, and comments, then an overall comment, the score, and the grade. This is an initial version, prepared to grade the AI prompts.
Items
Some items cover several questions in the Canvas quiz; they are numbered Item 1, Item 2, and so on.
Item 1: Part A: Women and Men
- Question 1: (Part A) provide your visualization
- Question 2: (Part A) explain what you see in your visualization, and give the rationale for the desig…
Also rated for: Design Type.
Item 2: Part B: Exploration Loop
- Question 3: (Part B) Your initial question. (It shouldn’t be a question from another part of the assi…
- Question 4: (Part B) Your initial visualization, one that attempts to “answer” the question from Ques…
- Question 5: (Part B) What you see in that visualization, and how your design choices expose it. Then …
- Question 6: (Part B) A later visualization that addresses the question from Question 5. It doesn’t ha…
- Question 7: (Part B) What you see in this visualization, the question or story it is meant to tell, a…
Also rated for: Design Type.
Item 3: Part C: Two Stories 1
- Question 8: (Part C) Provide your first visualization
- Question 9: (Part C) Explain what you see in this visualization - and how and why your design exposes…
Also rated for: Design Type.
Item 4: Part C: Two Stories 2
- Question 10: (Part C) Provide your second visualization
- Question 11: (Part C) Explain what you see in this visualization - and how and why your design exposes…
Also rated for: Design Type.
Item 5: Summary: Process and AI Use
- Question 12: (Summary Questions) Explain how you made these visualizations. Give details about your to…
- Question 13: (Summary Questions) How did you use AI tools in completing the assignment? Please be spec…
- Question 14: (Summary Questions) Provide the prompts that you used. If it’s too hard to put it into th…
- Question 15: (Summary Questions) What did you do to prevent AI from getting in the way of your learnin…
Assessment scale
Each item is given one of these levels:
- 0: Missing
- 1: Poor
- 2: Adequate
- 3: Good
- 4: Excellent
- 5: Superlative
Criteria
Some items are also classified by these criteria:
Design Type
DD: Default DesignThe obvious choice (when there is one). Generally implies a lack of attention to the details to specialize it for the problem. Although, a superlative version of a default design can be achieved through good details. Not a clear distinction with SD (it is usually a subset of SD).
SD: Standard DesignA standard chart type, in its basic form and typical usage. Sometimes DD (if its the obvious solution) and sometimes AD (if alterations or novel usages).
AD: Adapted DesignA standard design that is sufficiently modified. This might be by alterations (e.g., annotations, extra encodings, …) or by a non-standard (but still valid) use.
NSD: Non-Standard DesignNot obviously a named design. Sometimes an uncommon (but known named) design might qualify here. Non-standard doesn’t necessarily mean novel.
CD: Compound DesignA design made by piecing together more standard pieces. Usually, this is a multi-chart layout (e.g., dashboard), but it could also be a layered design.
Codes
Codes are short labels for things we noticed, so the same observation gets the same name for everyone. A code is written like G:ANNOTE: the letter before the colon is its valence (B = Bad, U = Ugly, N = Neutral, G = Good, S = Superlative, A = AI Only). The letter shows how the code applies to your answer, which can differ from the code’s usual valence listed here. A code written without a letter, like :ANNOTE, has its usual valence.
Bad
INVALIDInvalid Representation: Not a valid representation of the data: a fundamental flaw that violates basic things.NORATNo Rationale: The rationale is missing entirely.PARTWHIncorrect Part Whole: Part whole design used for non-part-whole scenario.SCALESDifferent Scales: Charts meant to be compared use different scales, making the alignment misleading.
Ugly
BARSToo Many Bars: So many bars that they have no labels or meaning. A specific kind of Noisy.CALISBIGCalifornia is Bigger: Showing a statistic as an absolute, which ends up really showing results correlated to the overall size, rather than the point at hand.CAPTIONCaption - worth mentioning: For commenting on a caption. A missing caption might be Ugly, or Bad (if it really needs a caption). An exceptionally effective caption might earn a Good. Generally, we give a Caption code if the visualization really needs it (visualizations that don’t need captions generally aren’t be penalized for not having them).CHTSComparison is Hard To SeeCLAIMBeware of Claims: Declaring that something is good or effective in the rationale doesn’t make it true. A claim of effectiveness that is suspect.COLORSToo Many Colors: Too many colors to keep track of.DATADUMPDon’t Dump Data!: The visualization provides a large amount of data without any guidance to the viewer of how to extract meaning from it. A specific kind of No Clear Story.FUSEHard to Fuse: Hard to fuse multiple views into a single story.IAInappropriate Aggregation: Poor choice of aggregation. Generally Ugly, but might be Bad for an actual misuse.IEIneffective Encoding: Poor choice of encoding. Generally Ugly, but might be Bad for an actual misuse.LABELSNo Labels: No labels, and it needs them. Might be Bad if the chart can’t be read without them.MISMATCHMis-Matched Charts: There are multiple charts without consistency which makes them difficult to interpret together.NCSNo Clear Story: The visualization does not help make a story emerge.NEEDRATNeeds Rationale: The choices require the rationale to explain (generally, a poor choice that you had to convince us why it is reasonable). Positive valence for especially compelling arguments.NMVNot Multi-Variate: Doesn’t have a sufficient degree of data richness in the story.NOISYNoisy: Excess data and small features make the overall picture hard to see; usually results in too much overdraw. Consider a scalability strategy, or some way to help the viewer see through the noise.PARTIALNot the Whole Story: Doesn’t provide a complete answer to its own question.POORXPoor Execution: Poor execution or image quality (e.g., left the Tableau interface in the image).RAMPIneffective Color Ramp: The color ramp doesn’t fit the data or makes differences hard to see.TEXTSTRYStory Told in Rationale: The story only emerges from the text: you get a lot more after reading. Different from Needs Rationale: the visualization should show the story.TITLETitle - worth mentioning: For commenting on a title. A missing title might be Ugly, or Bad (if it really needs a title). An exceptionally effective title might earn a Good. Absence of this code doesn’t mean the title is there or imply any value judgment: it just means the grader didn’t comment on it.WEAKRATWeak Rationale: Substandard or incomplete rationale (the opposite of Notable rationale).WHYSELWhy This Selection?: The selection of data is unexplained or seems arbitrary (the opposite of Selection).
Neutral
CBEConsider Better Encodings: Not wrong, but a better choice of encodings would help (milder than Ineffective Encoding).MINIMALMinimal: Meets the requirements, but not much else.NONENothing to note: No specific issues or highlights for this part.UNUSUALUnusual Chart Type: A known (named) chart type that isn’t common. This might be good or bad (many uncommon chart types are uncommon for a reason).WEIRDWeird Design - beyond non-standard: This is for something that is not immediately recognizable, and leads to an “I don’t recognize that” response. It might turn out to be an adaptation of a known design, or something novel. It isn’t necessarily positive or negative.
Good
ANNOTEGood Annotation: Good use of annotation for storytelling.CLEARClear Effectiveness: The design is clearly effective at communicating its story.DETAILSDetail: Good use of details to make the chart work effectively. Might also be ugly for insufficient attention to detail.LITDesign from the Literature: Good use of a design from the readings.PROGRESSShows Progression - Question Follows: The second question follows well from what the first answer showed.RATIONALNotable rationale: Beyond expectations.RICHExceptional Richness: Exceptional data richness in the story (the positive counterpart of Not Multi-Variate).SCALECTLScale Control: Focusing (via selection or other means) to manage scalability (the positive counterpart of Noisy).SELECTSelection: Good use of selection as a key/creative part of storytelling. Superlative use is key to storytelling, Good use makes for effective guidance.SELFCRITGood Self-Critique: Good critique of one’s own design: recognizing its limitations and what could be better.STORYNotable Story: Really shows something interesting in the data, and brings it out through design choices.VISUALNotably Nice Visuals: Artistic merit: notably well done visually.XFORMInteresting Transform: Interesting data transform or aggregation, e.g., a reduction that makes the problem more tractable.
Superlative
NOVELNovel: Something that we don’t see much of, but makes sense to tell the story it tells.
AI Only
NOTHUMANNot a design a human would likely choose: This is admittedly a judgment call - but a flag to think about what the reasoning is.