Design Exercise 1: Sketches and Questions: Grading Information
This page explains the feedback for Design Exercise 1: Sketches and Questions. Your feedback is a comment on your Canvas submission. For each item it gives the assessment, any codes, and comments, then an overall comment, the score, and the grade.
See Design Exercise 1 Grade Explanation for an explanation of the unusual process for DE1 grading.
This page is automatically generated from the data used by the grading tool, and then hand-tweaked.
Items
Some items cover several questions in the Canvas quiz; they are numbered Item 1, Item 2, and so on.
Item 1: Two Answers: Urban vs. Rural - show two data scenarios
- Question 1: Upload your first visualization of unemployment vs. urbanness
- Question 2: Upload your second visualization of unemployment vs. urbanness
- Question 3: (a) Explain your designs in terms of how the variables are encoded. (a few sentences), an…
Also rated for: Does the design correctly display the data?, Does the data actually have the differences?.
Item 2: Migration: Two Designs with Similar Data - different stories
- Question 4: First design for why people migrate
- Question 5: Second design for why people migrate
- Question 6: Describe your two designs and what you can see in each. How do the designs differ to make…
Also rated for: Do the designs correctly display the data?, Are there different things to see?.
Item 3: Biggest improvements - two designs
- Question 7: Visualization 1 about biggest life expectancy changes
- Question 8: Visualization 2 about biggest life expectancy changes
- Question 9: Describe your designs, and explain what each one makes easy to see (the story it is desig…
Also rated for: Is Vis1 a valid design (show data properly)?, Is there a story to Vis1 (question/answer)?, Is Vis2 a valid design (show data properly)?, Is there a story to Vis2 (question/answer)?.
Item 4: Questions about Life Expectance and One Picture
- Question 10: 5 Questions about Life Expectance Progress
- Question 11: Pick one of those questions and sketch a visualization that “answers” it.
- Question 12: Explain the encodings of your visualization, and how it makes the answer to the question …
Also rated for: 5 Questions, Does the visualization answer a question?.
Item 5: Differences in Lifespan - 2 versions
- Question 13: First lifespan differences visualization
- Question 14: Second lifespan differences visualization
- Question 15: Describe what each of those visualizations makes easy to see.
Also rated for: Is Vis1 a valid design (show data properly)?, Is there a story to Vis1 (question/answer)?, Is Vis2 a valid design (show data properly)?, Is there a story to Vis2 (question/answer)?.
Item 6: Re-Submission
- Question 16: Is this a re-submission of an assignment that was previously submitted on time.
- Question 17: Briefly describe the “feedback” that you received and explain how you have changed your d…
Assessment scale
Each item is given one of these levels:
- 0: Missing
- 1: Poor
- 2: Adequate
- 3: Good
- 4: Excellent
- 5: Superlative
Criteria
Some items are also classified by these criteria:
Does the design correctly display the data?
NSD: not clearly the same designNSDG: two different (reasonable) designs (prompt wanted one)NE: not effective for the data/scenarioNC: not effective for the comparisonACC: acceptable designSUP: notable/superlative design
Does the data actually have the differences?
ND: design makes it too hard to tellNO: no visible differencesYES: visible differences
Do the designs correctly display the data?
NO: neither design acceptable1: only one designND: not differentACC: acceptable designsSUP: notable/superlative designs
Are there different things to see?
ND: design makes it too hard to tellNO: no visible differencesYES: visible differencesRATIONALE: requires rationale
Is Vis1 a valid design (show data properly)?
NO: unacceptable designNA: unable to tell (presentation)ND: not differentACC: acceptable designSUP: notable/superlative design
Is there a story to Vis1 (question/answer)?
ND: design makes it too hard to tellNO: no real storyYES: reasonable storySUP: superlative storyRATIONALE: requires rationale
Is Vis2 a valid design (show data properly)?
NO: unacceptable designNA: unable to tell (presentation)ND: not differentACC: acceptable designSUP: notable/superlative design
Is there a story to Vis2 (question/answer)?
ND: design makes it too hard to tellNO: no real storyYES: reasonable storySUP: superlative storyRATIONALE: requires rationale
5 Questions
NO: didn’t provide adequate questionsNQ: unclear if most could be answered with data/visualizationACC: acceptable questionsSUP: superlative questions
Does the visualization answer a question?
NV: Visualization not clear enough to determine if it answers the questionNO: Visualization does not effectively answer a questionYES: Visualization clearly answers a questionSUP: superlative vis effectivenessRATIONALE: requires rationale
Codes
Codes are short labels for things we noticed, so the same observation gets the same name for everyone. A code is written like G:AD: the letter before the colon is its valence (B = Bad, U = Ugly, N = Neutral, G = Good, S = Superlative). The letter shows how the code applies to your answer, which can differ from the code’s usual valence listed here. A code written without a letter, like :AD, has its usual valence.
Bad
IEInappropriate EncodingNORATNo rationale: The rationale is missing or does not describe the designs.PARTWHPart-whole misuse: A part-whole design used for something that isn’t part-whole, or that throws away the variation asked about.
Ugly
CALISBIGCounts not rates: Absolute values mostly reflect overall size rather than the point at hand.CHTSComparison hard to see: The key comparison is hard to make with this design.CLAIMUnsupported claim: The rationale claims something is easy to see that the design does not actually support.IAInappropriate aggregation: Poor aggregation choice (e.g. averaging county rates instead of summing or population weighting).LABELSLabels missing: Needed labels (axes, series, which end is which) are missing.MISMATCHSketch and rationale disagree: The rationale describes something the sketch does not show, or the sketches are inconsistent with each other.NCSNo Clear StoryNDDesigns not different: The two designs are essentially the same and do not emphasize different aspects.NEEDRATNeeds rationale: The design can only be understood with an explanation the rationale does not adequately give.NMVNot enough data: Too few items or variables to show the pattern asked about.NOISYNoisy: Clutter, overdraw or decoration obscures the picture.NOQQuestion not identified: The Q12 rationale does not say which question the sketch answers.NSDGTwo designs where one was asked: Q1-3: the two scenarios should be shown in the same design; two different designs miss the point of the exercise.PARTIALPartial answer: Does not show the whole story asked for (e.g. change but not final level; regions instead of countries; a part missing).POORXPoor execution: Presentation is too unclear to read the intended design.Q10FMTQuestion format: Q10 is not five one-sentence questions about trends in progress.RAMPColor ramp: Color ramp doesn’t fit the data (e.g. rainbow for a quantitative value).WEAKRATWeak rationale: Substandard or incomplete rationale (encodings not named, no explanation of why the answer is easy to see).WHYSELSelection unexplained: Data selection is arbitrary or unexplained (e.g. one state, a handful of counties).
Neutral
CBECould be better: Not wrong, but a better encoding would help.MINIMALMinimal: Meets the requirements, not much more.WEIRDUnusual: Not immediately recognizable; may be an adaptation or novel.
Good
ADAdapted Design: Uses a standard design, but in a non-standard way.ANNOTEAnnotation for storytelling: Callouts, reference/trend lines, highlighted subsets or labels that point the viewer to the story.DETUse of details/calloutsNONSTDNon-Standard Design: Made a non-standard choice. This might be good or bad. In general, creativity is rewarded - but it is best to justify.RATIONALNotable rationale: Rationale goes beyond naming encodings: ties choices to the task, discusses tradeoffs or limitations.RICHData richness: Shows several variables at once in a usable way.SELFCRITSelf-critique: Recognizes limitations of the design and what it gives up.STORYShows the story: The design itself makes the intended finding visible, brought out through design choices.XFORMUseful transform: A derived value (change since a baseline, difference from a reference, rate per decade) that makes the comparison directly visible.
Superlative
NOVELNovel design: A unique, effective design choice that goes well beyond a standard or adapted chart.