Reading 22: 3D

by Mike Gleicher on May 2, 2012

One last reading. I was tempted to skip it to let you focus on projects, but I think it’s a really important topic.

One Monday, May 7th, we’ll talk about the perception of 3D. We might get to talking about visualizing 3D phenomena, but I am not sure if we’ll get that far. The Piazza posting is optional. But I am curious as to which readings you looked at, and what you think of them.

The readings are:

These are semi-optional – I’d like you to look at them and get a sense. Skim the motivations, look at the pictures.

  • Amy and Bruce Gooch. Using Non-Photorealistic Rendering to Communicate Shape. SIGGRAPH ‘99 course notes here. (this is better than the original, but seminal paper. you don’t need to read it in detail – just skim through the motivation and look at the pictures.
  • Cipriano and Gleicher. Molecular Surface Abstraction.
  • Look at the light collages web page (but it links to the initial version of the paper – if you want to read more, check below).

I really wanted to add a few things that show how to effectively use the cues in visualization. But this is just so huge and broad that I don’t know where to start. I’ll mention some of my favorites (some of these are seminal pieces, where there is lots of follow on. some of these are:

  • Lee, et al. Geometry-Dependent Lighting. IEEE Trans of Vis and Comp Graphics. (ieee official version). Note: this paper is the extended version of the original Light Collages paper.
  • SIGGRAPH 2008 Course notes “Line Drawings from 3D Models” http://www.cs.princeton.edu/gfx/proj/sg08lines/ – These are nice slides that summarize the topic very well.
  • DeCarlo, et al. Suggestive Contours for Conveying Shape. Proc. SIGGRAPH 2003. (pdf) (project). The 2003 paper is really seminal, the web page lists some of the follow-ons.
  • Linedemann and Ropinski.  About the Influence of Illumination Models on Image Comprehension in Direct Volume Rendering. IEEE Vis 2011. (page here)

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