Lecture 05: Think Differently

by Mike Gleicher on February 7, 2012

Goal

Reinforce 2 lessons, add a third

Visualization for a purpose

  • the more you know about the purpose, the better you can to achieve it
  • not knowing is a purpose

Purpose makes it safe to throw stuff away: less purpose, throw less away

special purpose may be OK – since you can have multiple views

Mappings and encodings

math sense and catography sense of maps

  • many possibilities
  • explore!

Think Differently!  (Task Bravery)

obvious mappings/encodings aren’t the only ones

  • unusual rotations / projections
  • distortions, non-linear, …

costs and benefits to novelty

Simplification is only one of the ways we get to make choices

what is excess to one person is essential to another
    TASK  (or user) CENTRIC

may not be one-size-fits all

"Bad" Visualizations can change framing

Hand-Drawn things as inspiration

different sets of constraints, easy to try different things

Over-Simplified Model of Vis

better model when we get to nested model

image

Domain Task/Objects –> Data –> Variables –> Visual Variables

Abstraction

can shoehorn most stuff into this.

Choose encodings: visual variables to data variables

Sampling

(left over from last time)

Use 1D events (analog to snow)

overdraw, binning (histograms), kernel density estimates, pareto chart, rotation (look at spaces), other designs

in hindsight – you can know what’s right

Encodings and Mappings

Visual Variables:

  • Position, color, shape, intensity, texture, orientation, …

Data Variables:

  • Need to abstract to have different types (coming next week)
  • Categorical vs. Ordered vs. Quantitative
  • Relative vs. Absolute
  • Metric vs. Non-Metric
  • Local Comparison vs. Non-Local Comparison

John Snow’s Map

Death (event), position, time ==> x,y, mark

Position is the most prominent visual variable

Tie it to something important

Use it as a secondary thing (to allow for placement)

no direct meaning, but put points in relationships

Distorting Maps (task bravery)

  • Cartography
  • Fisheye Views
  • Image Retargeting

 

  • Metric Spaces
  • Mathematics of Mappings (what is preserved)

Route Maps

Piles of technical details you don’t need to worry about (the algorithms)

The Distortions:

  • Length Distortion
  • Angle Distortion
  • Shape Distortion

Each throws something away: but what do you get for it?

Tradeoffs: they even say “performed carefully”

Shape simplification that preserves key features

I would be interested in learning why this projection hasn’t been implemented over the past 10 years, as it seems to be relatively sound. 

It was – the company went out of business

We question their goals: (make something really good at X)
How did they do at achieving their goals?

Some of their new things do the opposite! (different goals)

Short Route Maps

Not a practical technique (doesn’t scale)

Interesting because it takes the space warp idea to the limit

Clear why it doesn’t work

But when does it work? And what does that tell us?

Are the warp-based route maps fundamentally flawed?
    (probably impactical – glad someone figured it out)
    negative result?
    What can we learn from them?

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