After the playtest, you must record your experiences. You should probably make notes as they do on and type them up afterwards.
Send your playtests feedback to the TA by email before class on December 11th.
For each game that you played: please include:
- The name of the game, and the person who “observed” your playtest
- Whether or not you were able to play the game without any “hand-holding’” (were there instructions? was the game self-explanatory (with the instructions?) or did you have to ask questions to the observer. (This should be a sentence or two about how easy it was for you to figure out what to do).
- What do you think about the game in the current state? Is it playable? Fun? Buggy?
- What do you think about the game in principle – over look the fact that it may not be overly polished (yet). Do you think the game would be good if the authors did some more work? Why / why not?
- What do you think would be the most important things for the team to do to make the game better?
We’re expecting a couple of sentences / bullet items for 2-5
For each person who you observe playing your game, please include:
- The name of the person
- How successful were they at figure out what to do? How well did they do at playing it?
- How well did the game work for them? (did they uncover bugs? have performance problems?)
- How did the challenge level work for this player? Was it too easy/too hard? How could you adapt for this person.
- What did you learn from watching this person?
Try to record as much as you can – later, in your post-mortem, we’ll ask you do go through all these play tests and assemble them into a single plan of what to do. Here, its mainly to collect data for doing that bigger planning.
Send this writeup (for all of the playtests you were part of) to the TA before class on December 11th. You may put it into one email, or send a bunch of smaller emails.