Last week review.
Handin mechanics – class mechanics (feedback from playtests) – postmortems
Reflection exercise – 2 concepts from game design discussion and how they are reflected in your game. 1 that you are getting right, 1 that you aren’t (may try to fix).
project 3
some thoughts on working together
not a “realistic” team
- flat hierarchy
real problems
- differences in time commitment (this happens in real world)
- differences in skill levels
- “you go to war with the army you have”
- tight, inconvenient deadlines – external factors
some tricks for working together
- skills inventory – what team do you have?
- realism of what people can do (or not)
- lone rangers and slackers
some tricks for picking “platform”
- not requiring browser based – but strongly recommend it
- some thoughts on choices
- does everyone have access?
- does everyone have expertise?
- will it work well in 1366?
- learning time for 3D game engines (big risk/reward)