Computer game design and development (and Computer Graphics) is (usually) a team sport. In fact, learning computer game development (and, arguably, learning in general) is best done in collaboration with others. Unfortunately, in a university class setting, we have the unfortunate constraint that we must grade individuals independently, so we need to have people work […]
August 2012
In this class, many of the activities will require you to work in groups. We do this for several reasons, including: Actual game development is done (almost always) in groups. Almost all work is done in groups. Learning to work in a group is an important skill, and one that you can always get more […]
Everyone must take the course survey: https://uwmadison.qualtrics.com/SE/?SID=SV_0U55cW2tReZjt1r Please complete the survey before noon on Monday, September 10th. We will not assign you a project 1 partner until you have completed the survey. We will not accept assignments from students who have not completed the survey. (noon on Monday is an odd-time for something to be […]
I started assembling this post, but then I realized that it is much better done as a discussion in the forum. So after reading the post, go to the discussion board for programming resources – and comment and contribute more! There are tons of things around the web. Here are a few that may help […]
CS679: Computer Games Technologies, Fall 2012 This class will be most similar to last year’s (2011) offering (see the old course web). Previous years (2010, 2008, 2007) share some of the same course design, but our new emphasis on the design and software engineering aspects of the class, as well as our use of web-technologies […]
This is the News page – or a list of announcements that seem important. If you want to know about the class, you might start with the Course Announcement. The Course Info Page has links to all kinds of useful stuff. Dialog is in the class forum (open only to students).