Syllabus

Monday and Wednesdays are “lecture” days. Fridays (after the first week) are “optional” days with labs, tutorials, or demo sessions.

Assignments are listed close to the days that they are due.

Everything is subject to change.

The exam time slot is December 22, 10AM. We will have a “festival of games” during that time, to celebrate the great things people will have created!

Week (M-F) Monday Wednesday Friday
Aug – Sep 2 Lecture: Welcome
Sep 5 – Sep 9 Labor Day Lecture: What is a Game?
Reading 1: What is a Game?

Assignment 1
: Play a game
Tutorial: Javascript and Canvas
Reading 2: Javascript
Assignment 2: Survey
Sep 12 – Sep 16 Lecture: Local Control
Reading 3: Flocking
Assignment 3: Game Analysis
Lecture: Tech for Games Lab: Project work time
Sep 19 – Sep 23 Lecture: Graphics for Games
Reading 3:  Graphics Overview
Lecture: Spatial Data Structures Lab: Flocking Demos and work time
Assignment 4: Graphics Overview
Sep 26 – Sep 30 Lecture: Graphics Pipeline Lecture: Programmable Pipeline Flocking Game Demos
Oct 3 – Oct 7 Game Design 101 Game Design 101 (2) WebGL Lab Time
Oct 10 – Oct 14 Shaders HCI P2 Design Review
Oct 17 – Oct 21 Distributed Source Control, Noise JS Object Model, Lighting P2 Signs of Life
Oct 24 – Oct 28 Game Design Process Game Design Process P2 Playtests
Oct 31 – Nov 4 Review + Design Pitches P2 Festival
Nov 7 – Nov 11 P3 Kickoff P3 Work Time Plan Reviews
Nov 14 – Nov 18 AI Rotations and Quaternions Signs of Life Demos
Nov 21 – Nov 23 Education Games
(Kurt Squier guest)
Work Time Thanksgiving
Nov 28 – Dec 2 Graphics (Efficiency and Lighting) Graphics (Efficiency and Lighting) P3 Tech Demos
Dec 5 – Dec 9 Animation Work Time P3 Play Test
Dec 12 – Dec 14 Mocap / Skinning Skinning / Wrapup Classes Over

Comments on this entry are closed.