Syllabus
Monday and Wednesdays are “lecture” days. Fridays (after the first week) are “optional” days with labs, tutorials, or demo sessions.
Assignments are listed close to the days that they are due.
Everything is subject to change.
The exam time slot is December 22, 10AM. We will have a “festival of games” during that time, to celebrate the great things people will have created!
Week (M-F) | Monday | Wednesday | Friday |
Aug – Sep 2 | Lecture: Welcome | ||
Sep 5 – Sep 9 | Labor Day | Lecture: What is a Game? Reading 1: What is a Game? Assignment 1: Play a game |
Tutorial: Javascript and Canvas Reading 2: Javascript Assignment 2: Survey |
Sep 12 – Sep 16 | Lecture: Local Control Reading 3: Flocking Assignment 3: Game Analysis |
Lecture: Tech for Games | Lab: Project work time |
Sep 19 – Sep 23 | Lecture: Graphics for Games Reading 3: Graphics Overview |
Lecture: Spatial Data Structures | Lab: Flocking Demos and work time Assignment 4: Graphics Overview |
Sep 26 – Sep 30 | Lecture: Graphics Pipeline | Lecture: Programmable Pipeline | Flocking Game Demos |
Oct 3 – Oct 7 | Game Design 101 | Game Design 101 (2) | WebGL Lab Time |
Oct 10 – Oct 14 | Shaders | HCI | P2 Design Review |
Oct 17 – Oct 21 | Distributed Source Control, Noise | JS Object Model, Lighting | P2 Signs of Life |
Oct 24 – Oct 28 | Game Design Process | Game Design Process | P2 Playtests |
Oct 31 – Nov 4 | Review + | Design Pitches | P2 Festival |
Nov 7 – Nov 11 | P3 Kickoff | P3 Work Time | Plan Reviews |
Nov 14 – Nov 18 | AI | Rotations and Quaternions | Signs of Life Demos |
Nov 21 – Nov 23 | Education Games (Kurt Squier guest) |
Work Time | Thanksgiving |
Nov 28 – Dec 2 | Graphics (Efficiency and Lighting) | Graphics (Efficiency and Lighting) | P3 Tech Demos |
Dec 5 – Dec 9 | Animation | Work Time | P3 Play Test |
Dec 12 – Dec 14 | Mocap / Skinning | Skinning / Wrapup | Classes Over |
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