Comments on: Phil and Break – Arcane Warrior https://pages.graphics.cs.wisc.edu/679-11/2011/11/03/phil-and-break-arcane-warrior/ Course web for CS679 Fall 2011 Thu, 31 Jul 2014 16:21:11 +0000 hourly 1 https://wordpress.org/?v=5.7.11 By: gleicher https://pages.graphics.cs.wisc.edu/679-11/2011/11/03/phil-and-break-arcane-warrior/#comment-131 Mon, 07 Nov 2011 17:09:50 +0000 http://pages.graphics.cs.wisc.edu/679-11/?p=297#comment-131 I like the idea of building on the physics toy to make something into a game. It seems like this has been done a lot (even for this mechanic).

There is an iphone game called “sway” that played with a similar kind of mechanic (here you were a ragdoll trying to hold on to hand holds)

Once you’ve nailed the mechanic, making it into a fun game (right level of challenge) can be hard – but I think that this is one where getting the base mechanic might make the other stuff easy.

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