Phil and Break – Arcane Warrior
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CS679 Computer Games Tech - Fall 11
Course web for CS679 Fall 2011
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I like the idea of building on the physics toy to make something into a game. It seems like this has been done a lot (even for this mechanic).
There is an iphone game called “sway” that played with a similar kind of mechanic (here you were a ragdoll trying to hold on to hand holds)
Once you’ve nailed the mechanic, making it into a fun game (right level of challenge) can be hard – but I think that this is one where getting the base mechanic might make the other stuff easy.
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