Comments on: Hank and Russel – Survival https://pages.graphics.cs.wisc.edu/679-11/2011/11/03/hank-and-russel-survival/ Course web for CS679 Fall 2011 Thu, 31 Jul 2014 16:21:24 +0000 hourly 1 https://wordpress.org/?v=5.7.11 By: Sheng-peng Wu https://pages.graphics.cs.wisc.edu/679-11/2011/11/03/hank-and-russel-survival/#comment-137 Mon, 07 Nov 2011 20:01:18 +0000 http://pages.graphics.cs.wisc.edu/679-11/?p=279#comment-137 In reply to gleicher.

Thanks much for the comment; it’s right to the point. I think the main reason it’s vague is that I had a prototype of a 2D puzzle game with rotatable walls in mind, and Russel was considering another prototype of a 3D dungeon game with other mechanics. Eventually, it could be a 3D dungeon game with rotatable walls to hide from and trap monsters (with or without minimaps). Players have to reach exits with the right keys/treasures to move on to the next stage. We’re open to changing mechanics if groups find these ideas interesting.

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By: gleicher https://pages.graphics.cs.wisc.edu/679-11/2011/11/03/hank-and-russel-survival/#comment-126 Mon, 07 Nov 2011 16:52:27 +0000 http://pages.graphics.cs.wisc.edu/679-11/?p=279#comment-126 This proposal is really too vague to comment about meaningfully. The idea of a dungeon game where you outsmart your enemies could mean lots of things. Many of them good. But each on has different challenges.

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