Most of the class was spent on a discussion of the Javascript object model. No notes, but I strongly recommend this:
https://developer.mozilla.org/en/JavaScript/Guide/Details_of_the_Object_Model
For a good handle at making sense of the it.
There was also the beginnings of a conversation of what kinds of graphics programming go into games, and a sense of what kinds of lighting goes on in the real world, and how we have to cut corners to approximate it.
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