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Learning Goals

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This class is meant to teach you about Computer Graphics. Computer Graphics is the study of how we make pictures with computers. The focus of the class is teaching you the key ideas of computer graphics.

The class will also teach you about how to do interactive graphics programming. We will use web technologies for this. On one hand, doing interactive web programming is a means to an end: you need to program graphics in order to really learn it. But, learning to build interactive applications for the web is a useful skill in its own right.

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Technical Requirements

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Because this class is online, you will need to provide your own equipment for class. The requirements aren’t much different than any other class. You’ll need a capable computer, a decent internet connection, a camera, and the ability to do audio and video for communications.

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Consulting Hours

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The course staff will hold “consulting hours” at the times listed below. We will provide a mixture of in-person and online consulting for students. The idea of consulting hours is that it is a “room” where at least one member of the course staff (usually 2-3) is available to answer questions. Multiple students can come to the room - which gives a chance for students to talk to each other, and to see answers to others’ questions. Read more…

Workbooks

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Workbooks are the main assignments for class and the required reading. Understanding them is realy important.

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Calendar

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I prefer to let Canvas provide the course calendar, since it can keep things up to date. You can look at the Canvas Calendar (no Zoom?) and Canvas Summary (calendar list). A warning, these don’t seem to show the Zoom events (look at the Canvas Zoom List for that). The Weekly Rhythm On Tuesday there is a lecture (5:30-6:45) on Zoom On two Wednesdays (3/9, 4/27) there are Exams On Thursday there is a lecture (5:30-6:45) on Zoom On Friday there is a survey On Monday there is usually a workbook due (except for exam weeks) The Weeks Tuesday’s date is given Read more…

Syllabus

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A Syllabus may mean different things to different people. To the University, it is an official document that explains how the class meets some official rules. Officially, that is on AEFIS (since officially, that’s where syllabi are). A copy of that document will be available as a PDF here. What you are probably looking for (what I thought a syllabus is): If you want a concise description of how the course works, see the Course Overview. Read more…

Git Setup and SSH configuration

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In order to complete your assignments in CS559, you will need to install Git and configure it for SSH authentication with GitHub.

This page contains our “canonical” instructions for setting up Git with SSH. While experienced Git users are welcome to use it however they prefer, following these instructions will make it much easier for us to help you if something goes wrong.

See Git and GitHub in CS559 for more in-depth information on how to use Git and the role it plays in this class.

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Lecture Materials: Videos and Slides

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This page provides links to the videos and slides from the lectures. It provides a detailed outline of the course content. You can click the timestamp to watch a specific topic. You can look at the version of this page from last year 2021 Course Outline with Video Links to see a different version of (pretty much) the same material, or to get a sense of coming attractions. Last year’s topics were very similar to what we are doing this year. Read more…

Git and GitHub in CS559

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In CS559 this semester, we will use GitHub as a mechanism for distributing framework code (the starter code for assignments) as well as to have students hand in their assignments.

If you’ve never used Git, some of this might not make sense yet, since we are using Git terminology. See Learning Git and GitHub below for help in getting started.

Learning enough about Git is a requirement for the class. Technically, knowing the basics of Git is a pre-requisite (since it is covered in CS400). However, we will help you learn.

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