Workbook 08 Gallery
Here are some cool examples from student assignments for Workbook 8.
Please click on the images and then you can interact with the scenes by yourself!
Note: we cannot post all cool assignments! What we post is a random selection of good assignments - not necessarily the best.
Box 6-1
Author: Brianna Tobin
Notes:
The house I made by using BufferGeometries to individually define vertices and faces that formed planes and then organize the planes into the resulting structure. Triangle shapes that were made into ExtrudedGeometries were used to fill in holes from roof. Then I also used free images online to make my own texture on Pixlr, which I then applied to my structure through UV mappings. The roof slabs are box geometries that were rotated and texturized using the default UV coordinates from Three. The theatre was made in the same way, except the planes were not just plane rectangles, and instead featured peaks on either side. The third building I used Obj Loader to import an existing model
Author: ZHAOYI ZHANG
Notes:
The castle consists of a body (box) and four towers (cylinders). The body and towers have roofs (cones). I added doors (planes) to each side of the castle. The body and tower use brick texture, and the roofs use tile texture. The doors use door texture. The shed consists of a body (trapezoid) and a roof (thin box). The body uses wooden texture and the door uses wooden door texture. The tree consists of a branch (cylinder) and leaves (cones). The branch uses branch texture and the leaves use leaf texture. The dormer consists of a body (box with a triangular head), roof, and a small room coming out of the roof.
Author: ARVIND KUMAR
Notes:
- Movie theater: I used a BufferGeometry to make the front of the theater and I overlayed some images as posters and a door over the front. I then put a more modern design of a half circle with columns over the buffered geometry.
- Avengers tower: I wanted to make a tower similar to the Avengers tower from the movies. I used 3 separate groups to create this using building textures of windows and a tile texture for the tower itself to give the feeling of tinted windows.
- Tree: small tree using a cylinder and box geometry
- House: I made a small house with a door using Buffer Geometry and the provided house texture
Author: Evelin YIN
Notes:
I create building type 1 that has a tilted roof with two balls, and the roof is a wood texture. This building is made using Geometry with coordinates that are specified, and the balls are made using sphere geometry. I create building type 2 that has a cylinder roof and the body is made using Geometry that has specified coordinates. The texture of both roof and body are another kind of wood, but the body has additional door and windows on it. I create building type 3 that is a pineapple house, which has roof that is the leaves of pineapple. Cute!!! This one is made using CylinderGeometry, and being assigned with textures. I also put a tree in the scene.
Box 7-1
Author: Brianna Tobin
Notes:
Semi-truck: Drew curve and extruded in order to make the main truckhead. Colored metallic and attached a thin plane on the front to texture with the grill. Used box geometry for the hitch and did a repeated wrap around the box. Used cylinder geometry for the wheels and wrapped with wheel texture.
UFO: Hemispheres and spotlight for beam. Glass texture on window.
Author: ARVIND KUMAR
Notes:
I made an audi car using several different geometries and groups together and added texture to each one of these elements.
I also made a motorcycle with an ExtendedGeometry and shape with the texture smooth blue
Author: Evelin YIN
Notes:
I create two vehicles. The first oil tank has used ExtrudeBufferGeometry and CylinderGeomtry to create the shape of the front and the back. The second vehicle (a loader?) has used ExtrudeBufferGeometry and Geometry (specify coordinates) to create the front and the back. All of the tires are created by using the TorusGeometry. I also applied differnt textures to all the different parts of both of the cars.
Author: Michelle Tan
Notes:
vehicle 1 - bus:
- Used pictures of a bus as texture for the vehicle, tried mimicking the shape in the picture by have the front of the bus slant out a little
- Since top of bus was not in the picture, used a one-colored buffer geometry rectangle to represent it
- Added wheels in the places where the bus picture has wheels
vehicle 2 - SUV:
- Tried making an SUV with box geometry and cylinders
- Used 3 textures, one texture for body of the car, one for the front of the car, and one for windows on the car