Goals for today:
- What is a game?
- Basics of flocking (didn’t get to it last time)
Basic of Games (your project must be a game)
- What is fun?
- What is play?
- What is a toy? (what is a good toy?)
- What is a game?
- What is a good game?
Why do we care?
- don’t need real definitions – know it when we see it
- understanding the diversity of fun can help us create different kinds of experiences
- understanding what makes a toy can help with making a game
- a lot of making a good game lies in succeeding at its "gameness"
- understanding how games can be designed to create experiences is a good way to get at experience engineering in general
Experience Engineering: The craft of designing things so that people have (good/the desired) experiences.
Why do we care:
- Designer vs. Participant (player)
- Designer may have goals (sell games, change perceptions, teach, …)
- desired outcome for designer and participant
- not always the same: but designer can use control over the participants goals
- Can improve the likelihood of desired outcomes
- Can improve the uniformity of the outcomes