Workbook 7 Gallery
The gallery for Workbook 7.
Student: Arthur JIANG (GitHub: ArthurJiang628)

- The Cathedral. It is the center and also the biggest object in this town. And it has a giant round mosaic window which is beautiful.
- Knights. They are fully armed, and have swords in their hands and shield on their back to guard the town.
- The wagon. It helped villagers travelling from their homes to some other places like the Cathedral. It will go around the whole town to deliever people.
- the Dragon. The bad creature in the scene. Invaded the peaceful town and tried to attack innocent people.
Student: Ruben Aguilo Schuurs (GitHub: BorudaX)

The most interesting objects are:
The animated, rideable sailboat roaming the river, featuring a sea-wobbling animation and lights on board
True renders of the Chicago Bridges that open to give way to the sailboat!
A realistic rendition of the Vista Towers, skyscrapers dominating the skyline, procedurally generated and using textures
A personal rendition of a theater, with illuminated signs and entrances
A full setup of lights that illuminate the city, including streetlights and spotlights (used in sailboat, bean, and theater)
Bonus: an (imported) obj of the iconic bean
Student: Buman-Erdem Enkhbold (GitHub: Buman-Erdem)

- Main Stage – A detailed procedural structure with trusses, lighting rigs, LED screen, and speaker arrays, acting as the centerpiece of the scene.
- Animated Crowd – A large procedurally generated group of characters with randomized positions and motion to avoid uniformity.
- Performers (Singer, Guitarist, Drummer) – Each performer has a unique setup and animation behavior matching their role.
- Fireworks System – A particle-based system using points and velocity simulation to create dynamic explosions.
- LED Equalizer Floor – A shader-based animated floor that reacts visually like a music equalizer.
Student: Don Lee (GitHub: Donkey0322)

Student: Advait Rajan (GitHub: Flame48)

- The Gazebo
The gazebo is actually a combination of multiple meshes into one object. I modelled it myself in blender and split the mesh to ensure I could apply individual materials to it. There are 3 different material maps being used in the Gazebo, one for the roof (which looks strange due to the poor assignment of uv values), one for the wooden frames, and one for the rocky floor / foundation. There’s technically also the golden ornamentation that just used MeshStandardMaterial.
- The Trees
I also modelled the Trees in blender, using the skin modifier in blender. I think they’re interesting because of the way they are modelled, and how despite being the same tree, they can still look fairly distinct from each other.
- The Shrines
The shrines were also modelled in blender and this is one of the better applications of the rock material that wasn’t on an imported object. The light in the center also helps emphasize the effect of the roughness and aoMaps used.
Student: Anonymous

Student: Jiaqi Ye (GitHub: Jiaqi-Ye)

Student: Haoyu Zhang (GitHub: milo417)

The tower. Eight tiers of decreasing size, walls covered in arches drawn on a canvas at runtime, and a spiral ramp wrapping the outside. Built entirely from code with no model file.
The crane. A treadwheel, a wooden frame, a jib, a rope, and a hanging stone. A four step state machine drives lower, grab, raise, and place. The wheel spins in the right direction every step.
The worker. A small person made of boxes for torso, head, arms, and legs. Walks up the ramp carrying a stone, beam, or bucket, then walks back down empty.
The harbor. An oval water surface with small waves running on it. Three ships sit on the water, each with cloth sails that flutter in the wind.
The leader. A king in a red robe and gold crown standing on the top of the tower. He sweeps a staff side to side and points down at the workers below.
Student: Anonymous

- The central tower and raised citadel are interesting because they define the whole silhouette of the city
- The outer nonagon wall is interesting because it gives the city a more unique shape.
- The Watchers are interesting because they are articulated creatures built from primitives, with a flower-like head, glowing eye, claws, and spotlight beam.
- The stepped wastes terrain is interesting because it breaks up the flat ground.
- The floating white orbs are interesting because they add atmosphere and motion while making the ruins feel more alive and eerie.
Student: Anonymous

Skinned peach tree is a skinned mesh with a custom 6-bone skeleton, and I computed the skinIndices and skinWeights rather than rotating it as a single, stiff block.
The eternal sun hanging over the valley is built on a mesh of TSL nodes for the core, edge, and halo gradients, so all the glow math runs on the GPU, and the time uniforms are refreshed every frame to make it pulse.
The lakeside stream and its boats, where one shared curve drives both the animated water surface and the boats that follow it, and the boats are textured with a wood grain I composited into a tileable canvas.
The village buildings and villagers, with image textures on the cottage walls and on the small paper banners the villagers carry, plus articulated limbs that make them feel like people going about their day.
Student: Matthew Desyak (GitHub: siganur)

Student: Waldron WANG (GitHub: Waldron-Wang)

Inspection Helicopter The helicopter is interesting because it is not just a static model. It orbits above the construction site, has spinning main and tail rotors, slight bobbing and vibration. I also attached a long animated safety banner to its tail, which makes it feel more dynamic.
Tower Cranes The tower cranes are interesting because they include multiple animated parts. Their heights are adjustable so they can match different buildings. The rotating assembly swings back and forth, and the hook moves up and down. This helps make the construction site feel active instead of frozen.
Unfinished Buildings The unfinished buildings are interesting because they show different construction stages and shapes, including standard, L-shaped, stepped, and tall versions. They include exposed beams, concrete slabs, partial walls, ladders, scaffolding, rebar, and material piles, which makes them visually detailed.
Moving Construction Vehicles The dump trucks, semi truck, and cement mixer are interesting because they move around the site on tracks. Some vehicles also have their own animations, such as the rotating cement mixer drum, and dust particles follow them to make the motion feel more realistic.
Foundation Pit The foundation pit is interesting because it creates vertical depth in the scene instead of everything being on a flat ground plane. It includes sloped dirt walls, a concrete foundation slab, rebar patches, material piles, excavators nearby, and dust effects, so it feels like an active excavation area.
Student: Anonymous
